Table of Contents

Class InputUtility

Used to abstract away the differences between the modern input system and the legacy input system.

public static class InputUtility
Inheritance
InputUtility
Inherited Members

Methods

ShiftIsPressed()

Determines if the shift key or shift key equivalent is currently pressed.

public static bool ShiftIsPressed()

Returns

bool

True if the shift key or shift key equivalent is currently pressed.

TabWasPressed()

Determines if the tab or tab equivalent was pressed this frame.

public static bool TabWasPressed()

Returns

bool

True if tab or tab equivalent was pressed this frame.

WasEnterPressed()

Determines if the enter or numpad enter key or it's equivalent was pressed.

public static bool WasEnterPressed()

Returns

bool

True if the enter or numpad enter key or equivalent is currently pressed.

WasGamepadUsedLastFrame()

Determines whether or not the Gamepad was used last frame.

public static bool WasGamepadUsedLastFrame()

Returns

bool

True if the game pad is active, false otherwise.

WasKeyboardUsedLastFrame()

Determines whether or not the keyboard was used last frame.

public static bool WasKeyboardUsedLastFrame()

Returns

bool

True if the keyboard was used last frame, false otherwise.

WasMouseUsedLastFrame()

Determines whether or not the mouse was used last frame.

public static bool WasMouseUsedLastFrame()

Returns

bool

True if the mouse was used last frame, false otherwise.