Class UIPeer2PeerMenu
- Namespace
- PlayEveryWare.EpicOnlineServices.Samples
public class UIPeer2PeerMenu : SampleMenuWithFriends
- Inheritance
-
UIPeer2PeerMenu
- Inherited Members
Fields
ChatEntriesContentParent
public GameObject ChatEntriesContentParent
Field Value
- GameObject
ChatEntryPrefab
public GameObject ChatEntryPrefab
Field Value
- GameObject
ChatMessageInput
public UIConsoleInputField ChatMessageInput
Field Value
ChatWindow
public GameObject ChatWindow
Field Value
- GameObject
CloseChatButton
public Button CloseChatButton
Field Value
- Button
CurrentChatUserText
public Text CurrentChatUserText
Field Value
- Text
NATTypeText
public Text NATTypeText
Field Value
- Text
ParticleManager
public UIPeer2PeerParticleController ParticleManager
Field Value
ProductUserIdInput
public UIConsoleInputField ProductUserIdInput
Field Value
Methods
ChatButtonOnClick(EpicAccountId)
public void ChatButtonOnClick(EpicAccountId userId)
Parameters
userId
EpicAccountId
ChatMessageEndEdit(string)
public void ChatMessageEndEdit(string arg0)
Parameters
arg0
string
CloseChatOnClick()
public void CloseChatOnClick()
GetFriendInteractButtonText()
public override string GetFriendInteractButtonText()
Returns
GetFriendInteractionState(FriendData)
public override SampleMenuWithFriends.FriendInteractionState GetFriendInteractionState(FriendData friendData)
Parameters
friendData
FriendData
Returns
Hide()
Hides the SampleMenu. If overriding, make sure to call this base implementation first.
public override void Hide()
IncomingChat(ProductUserId)
public void IncomingChat(ProductUserId productUserId)
Parameters
productUserId
ProductUserId
OnDestroy()
When overriding, call this base implementation first.
protected override void OnDestroy()
OnFriendInteractButtonClicked(FriendData)
public override void OnFriendInteractButtonClicked(FriendData friendData)
Parameters
friendData
FriendData
ParticlesOnClick()
public void ParticlesOnClick()
SendOnClick()
public void SendOnClick()
SetIdOnClick()
public void SetIdOnClick()
Show()
Shows the SampleMenu. If overriding, make sure to call this base implementation first.
public override void Show()
Update()
When overriding, call this base implementation first.
protected override void Update()